The VRML specification defines a file format that integrates 3D graphics and multimedia. Conceptually, each VRML file is a 3D time-based space that contains graphic and aural objects that can be dynamically modified through a variety of mechanisms. VRML defines a primary set of objects and mechanisms that encourage composition, encapsulation, and extension.
The semantics of VRML describe an abstract functional behaviour of time-based, interactive 3D, multimedia worlds. VRML does not define physical devices or any other implementation-dependent concepts (e.g., screen resolution and input devices). VRML is intended for a wide variety of devices and applications, and provides wide latitude in interpretation and implementation of the functionality. For example, VRML does not assume the existence of a mouse or 2D display device.
Each VRML file:
An important characteristic of VRML files is the ability to compose files together through inclusion and to relate files together through hyperlinking. For example, consider the file earth.wrl which specifies a world that contains a sphere representing the earth. This file may also contain references to a variety of other VRML files representing cities on the earth (e.g., file paris.wrl). The enclosing file, earth.wrl, defines the coordinate system that all the cities reside in. Each city file defines the world coordinate system that the city resides in but that becomes a local coordinate system when contained by the earth file.
Hierarchical file inclusion enables the creation of arbitrarily large, dynamic worlds. Therefore, VRML ensures that each file is completely described by the objects and files contained within it and that the effects of each file are strictly scoped by the file and the spatial limits of the objects defined in the file. Otherwise, the accumulation of files into larger worlds would produce unscalable results (as each added world produces global effects on all other worlds). For example, light sources have the potential of global effect since light energy theoretically does not dissipate to zero. And, if the earth file contains 100 city files each containing 100 lights each affecting all objects in the world, the lighting calculations would quickly become intractable. Therefore, in order to prevent global effects, light source objects are scoped by either a maximum radius or by location within the file.
Another essential characteristic of VRML is that it is intended to be used in a distributed environment such as the World Wide Web. There are various objects and mechanisms built into the language that support multiple distributed files, including:
http://www.vrml.org/Specifications/VRML97/DIS/part1/scope.html