These
computer-generated fractal-graphics were selected from about 300 pieces that I
created in the early 1990s, when I was introduced to the famous Fractint
application and became intrigued by the possibility of creating my own
fractals.
(See: http://spanky.triumf.ca/www/fractint/fractint.html
)
All
of my works are based on the model of primitive Lindenmayer (L-system)
fractals. They are essentially variations on the Koch-curve with the only
difference being that upon reaching higher levels of iteration, their lines
"wander" freely, crossing or even repeating segments of the
previously created path. Unlike their self-avoiding, "cleaner"
cousins, these fractals are unlike anything encountered in nature or science.
Mathematicians hesitate to work with such a "dirty" branch of fractal
geometry. Yet, as this display shows, they can be very interesting sometimes.
(See:
http://www.owlnet.rice.edu/~comp212/02-fall/projects/kochCurve/koch.html
)
Some
information about these fractal-graphics:
The
L-system graphics are originally composed of black and white lines. The colors
present in this publication were added with a different program after the
fractals were created. This shading is completely arbitrary, and serves only
decorative purposes.
Only
a minority of the collected works are complete fractals. Several other genres
are represented in the display:
1) Tilings
- These are constructed from the repetition of one or more basic patterns,
which fill the plane completely, leaving no space empty. In principle they are
similar to a grid (which also fills the plane with a repeating shape), and thus
do not have real fractal dimensions, only a constant dimension of 2,
corresponding to the dimensions of a plane. Only the outlines of these tilings
can be true fractals with typical fractal dimensions by decimal fractions
between 1 and 2.
Examples:
Nr.1:
Tiling-1 (D = 1.292) Nr.14: Mill
(D = 1.37)
2) Rosettas
- Some instructions in the generating formulas can eventually cause the growing
fractals to revolve around themselves. This creates one great circular image,
resembling the spherical windows of cathedrals. The last productive iteration
of a Rosetta image can be recorded (in all our examples here: last n = 3).
Nr. 64: Double 10-2 Nr. 40:
Rosetta 10-4
Nr. 71: Double 14-1
3)
Another group consists of graphics composed of line segments that follow the proportions
of right triangles. For example, the proportions can be 1:1: the square
root of 2, or 1:2: the square root of 5, etc. (any Pythagorean
triple). L-system fractals based on these numbers are absent from the
professional literature.
Examples:
(n =1) (n
= 2) (n = 3)
Nr. 57:
Pythagoras-39 with the triangle 1 :
the square root of 3 : 2 (hypotenuse)
(n = 1) (n = 2) (n = 3)
Nr. 59:
Pythagoras-54 with the triangle 1 : 2 :
the square root of 5 (hypotenuse)
Since
many of these structures repeat parts of their path, they often seem shorter
than their actual length. Comparing the visible and actual lengths can yield
insight into the fractal's character of growth. We can draw conclusions about
the amount of creative energy lost during the self-forming
process. A fraction is used to express this characteristic, which is a
different value for each piece. I call this parameter the coherence of
the image.
This
subject is described in greater detail in my book "Fraktálok és
eseményminták (Chapter: Miért generálok... etc., text: Hungarian. Budapest,
1998)
Geza Perneczky